![]() ![]() No one can bat 1000 and you can[t always re-capture lightning in a bottle.Īfter Finishing XVI and before starting another title please finish XV and Forspoken. I don't want to shit on Platinum since they are really good devs and reddit falls into recency bias way too hard, but we're way past the point where they had that seemingly Midas touch to their games. Sure Platinum have a tad façade of arrogance, but they never do things outside their capacity, especially after being humbled by Scalebound.īabylon falls isn't even a year old yet lol. You can't really capture that kind of virality without a huge marketing campaign or plain ol' luck They aren't all gonna make huge slplashes like Nier 2 did. You can almost say they make too many AA's, but it makes sense while their AAA's are cooking. After so many failed attempts to win big, SQ should start winning small victories.īut they already do? Do you realize how many AA and indies Square threw out in 2022? Star Ocean, Harvestella,Valkyie Elysium, Strangers of paradise, Diofield Chronicles, Live a Live remake, Triangle straegy. Time to cut the grandeur façade of AAA and start making actual an A is here. Just sharing what I feel, share your thoughts. Enough pretense of largesse, build a future with full grasp of the spirit within. Come on Square Enix finish your game! Plus the gameplay features which got cut on XV is in Forspoken! Enough infamy and losses, appreciate the goodwill that's left and grow from there. Once a while, I spent time watching XV World of Wonder Environment Trailer and wonder what more could it be. After Finishing XVI and before starting another title please finish XV and Forspoken. I believe moratorium on future luminous title would be a good start. Taking example from Nier Automata, sure Platinum have a tad façade of arrogance, but they never do things outside their capacity, especially after being humbled by Scalebound. After so many failed attempts to win big, SQ should start winning small victories. ![]() It's clear that SQ doesn't like tying it's IP to EPIC but their only other choice is their underfunded, understaffed engine called Luminous. The combat's is good but the stigma of the must-have outstanding graphics is opium to critics. Luminous struggling to justify its existent by making a game, Forspoken and supporting XVI. The were expected to do leaps and bounds on the miniscule resources given. Leaving Forspoken short-staffed and under-funded. ![]() XVI probably occupied most luminous technician and engineers and their limited resources is share with Unreal-trained staffs. SquareEnix top executives looks confused on which position is the most profitable, Unreal or Luminous. Great looking graphics is the perception that SQUARE set since the released of Final Fantasy 7 on the PS1 which then continue affecting the perception of their later games. The divide within the company can be seen among KH4, FF7R part2, the profitable XIV and the upcoming of XVI. I feel it's more like the cost benefit of Unreal Vs Luminous and the autonomy of Square Enix tore some of its games. ![]() First of all, I love the game and it's nice to see that it got updated. ![]()
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